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‘Skate’ developer Full Circle announces layoffs ahead of new game release
Tech

‘Skate’ developer Full Circle announces layoffs ahead of new game release

Scoopico
Last updated: March 1, 2026 8:43 pm
Scoopico
Published: March 1, 2026
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Full Circle, the gaming studio behind the new iteration of Skate, has recently announced a restructuring involving layoffs at its headquarters in Burnaby, British Columbia. Founded in 2021 as a subsidiary of Electronic Arts, Full Circle is just the latest in a series of AAA gaming studios to be hit by layoffs, with Ubisoft Toronto laying off 40 employees last week. 

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In their public-facing announcement, entitled “skate.’s Next Chapter,” the company lamented that the people affected by layoffs “are talented colleagues and friends who helped build the foundation of skate,” while shouting out the “tens of millions” of people who have explored the Early Access version of skate. released last September. “To our departing teammates: thank you. skate. exists because of your hard work and dedication to the craft.”

The original Skate games were released in the late 2000s for the Xbox 360 and PlayStation 3 and marketed as more realistic skateboarding games compared to the rival Tony Hawk’s Pro Skater series. Fans responded well to the tight controls, inventive city settings, and fun soundtrack, which won the first Skate game the “Sports Game of the Year” award at the 11th Annual Interactive Achievement Awards, and resulted in commercial success, but the series had been on indefinite hold until the announcement of skate. (known among fans as Skate 4), which was to be a live-service game built around a sandbox-style multiplayer experience, a move that didn’t sit well with many long-time fans of the series.

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While the latest Skate game has not yet had a final release, the Early Access version has been available to fans for almost half a year now, and early reviews are mixed. Critics have pointed to the inclusion of microtransactions ($25 clothing for your digital character), the online-only gameplay restriction, and the homogenized character design, while others have praised the free-to-play accessibility.

We don’t yet know how many employees lost their jobs at Full Circle, as the company was not forthcoming, but the parent company, EA, lost approximately 5% of its workforce in 2024, during its last round of layoffs. As for the fate of skate. after these layoffs, much is still unknown and the game still doesn’t have a final release date.

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