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Overwatch 2 Season 17 patch notes
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Overwatch 2 Season 17 patch notes

Scoopico
Last updated: June 24, 2025 7:53 pm
Scoopico
Published: June 24, 2025
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Contents
Patch be aware for Overwatch 2 Season 17Overwatch 2 Season 17 – Powered Up!New core gameplay map of Overwatch 2 Season 17 – AatlisHacks & Hijinx in Overwatch 2 Season 17Normal Updates in Overwatch 2 Season 17Hero Updates in Overwatch 2 Season 17TankHelpStadium Updates in Overwatch 2 Season 17New Stadium HeroesNew Stadium MapsIntroducing Stadium BuildsInstance BuildsCustomized Video gamesDrivesThird Particular person Digital camera EnhancementsRanked UpdatesStadium Hero Updates in Overwatch 2 Season 17TankInjuryHelpArmory adjustments in Overwatch 2 Season 17Aerial Distresser – Epic Normal Weapon MerchandiseOverdrive Core – Epic Normal Survival MerchandiseSonic Recharge – Epic Normal Capability MerchandiseVitality Amplifier – Uncommon Normal Capability MerchandiseEmergency Chip – Uncommon Normal Weapon MerchandiseElectrolytesIron EyesSalvaged SlugsCushioned PaddingBiolight OverflowDivine InterventionBug Fixes in Overwatch 2 Season 17NormalHeroesStadium

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The Overwatch 2 Season 17 replace is now stay, with builders additionally having launched the corresponding patch notes. The most recent season has lots to supply the participant base. The additions embody two new maps, Esperança and Samoa, for the Stadium sport mode, in addition to Sigma, Junkrat, and Zenyatta, three brand-new heroes.

Season 17 additionally brings tons of changes to a number of characters within the hero pool. All of those particulars have been talked about within the Overwatch 2 Season 17 patch notes.


Patch be aware for Overwatch 2 Season 17

Overwatch 2 Season 17 – Powered Up!

Stadium, Overwatch 2’s dynamic, round-based PvP mode, continues to evolve with smarter construct instruments, contemporary Heroes and maps, plus Aggressive upgrades like Drives and a rank reset to push mastery to the subsequent stage. Over in Core modes, the combat expands with a brand new Flashpoint battleground and the debut of Map Voting, providing you with the facility to decide on the place the motion unfolds.

Then, for the primary time, each Mythics drop at launch—go wild in D.Va’s tiger spirit pores and skin or wield Reaper’s twin terror weapons of chaos from day one. Plus, showcase your model in new Overwatch Academy, 8-bit, and Sakura appears from the Battle Passes. All these and extra are in retailer to get you Powered Up in Season 17!

Begin Season 17 sturdy! Full 17 Fast Play, Aggressive, or Stadium matches from June 24–30 to attain 4 Epic Loot Containers and one assured Legendary pores and skin inside. Supercharge the brand new season for a restricted time!


New core gameplay map of Overwatch 2 Season 17 – Aatlis

Welcome to the hub of commerce and artistry: Aatlis! This beautiful new flashpoint map reveals off the sweetness and tradition of Morocco. From a high-end resort to historic artisan guilds, Aatlis has all of it. And once you’re prepared in your subsequent vacation spot, hitch a trip on Aatlis’ high-tech hyperloop rail that may take you anyplace!


Hacks & Hijinx in Overwatch 2 Season 17

Get able to adapt or get steamrolled! Hacks & Hijinx mode flips the script each spherical with rotating match modifiers that twist gameplay in wild, unpredictable methods. From low-gravity jumps to Final charge-granting well being packs, each match calls for contemporary methods and fast pondering.

Hacked by 8-bit Sombra herself, who’s turned on the cheats and damaged the principles for everyone, this limited-time 6v6 mode runs on Management maps solely. So, embrace the chaos and remix your Overwatch 2 expertise in 8-bit with Hacks & Hijinx.

  • Sombra has hacked Management maps within the Arcade! Check out game-changing modifiers in Hacks and Hijinx.
  • Every spherical adjustments the principles with wild results like low gravity, Final cost granting well being packs, and extra.
  • Accessible solely on Management maps for max mayhem and room to maneuver.
  • Remix your matches in Hacks & Hijinx mode from July 15 – 28!

Match Modifiers in Hacks and Hijinx

  • Mini Maxing – All heroes are 50% smaller. Well being lowered by 30%.
  • Lie Low – Heroes develop into invisible whereas crouching. Nonetheless, their invisiblity can nonetheless be detected at a brief distance. The hero stops being invisible after they have acquired injury or assaults.
  • Fired Up – On Fireplace heroes have decreased cooldowns and deal extra injury or therapeutic, however are additionally seen by everybody.
  • Cost Pack – Well being packs additionally grant final cost.
  • Energy Punch – Fast melee assaults knock again enemies.
  • Vampiric Therapeutic – Heroes don’t passively regenerate HP, however every hero has the Vampiric Passive.
  • Aerial Fight – Heroes deal and obtain 50% extra injury whereas within the air. Gravity decreased.
  • Again in motion – Respawn time decreased. Doesn’t apply throughout Additional time.
  • Berserkers – Heroes don’t passively regenerate HP. For every 10% of whole HP misplaced, will increase assault velocity by 6% and reduces cooldowns by 6%.
  • Tremendous Bounce – Heroes soar 200% greater.
  • Movement Detection – Shifting enemies inside 25 meters are visitable by partitions. Crouching enemies stay invisible.
  • Explosive – Heroes explode on loss of life, dealing injury to all close by heroes.
  • Hyper Pace – Motion velocity is elevated by 20% for all heroes.
  • Buff Hunt – Each minute, one random hero has elevated HP, offers extra injury, and generates ult cost sooner. Eradicate the buffed hero to achieve the buff.
  • Injury Pack – Well being packs additionally enhance injury dealt by 20% for 10 – 20 seconds or till loss of life.
  • Fallen Comrade – Heroes drop of a globe on loss of life that will increase injury, armor, and motion velocity when picked up by a teammate.

Normal Updates in Overwatch 2 Season 17

Map Voting

  • Map voting is a brand new function that provides gamers extra company over what map they would like to play on.
  • In the beginning of each Fast Play or Aggressive Match, three randomly chosen maps will seem, and every participant will forged a single vote on the map they may wish to play.
  • Through the Map Voting part, all textual content and voice channels to each teammates and opponents are disabled.
  • Votes for every map from all gamers are then displayed, and the sport will then “roll” to see which vote is chosen.
  • Maps with extra votes usually tend to be chosen, however maps with fewer votes can nonetheless be chosen if the roll lands on one of many votes for the map with fewer votes.
  • If gamers vote overwhelmingly for a single map, that map is robotically chosen.
  • After Map Voting in Aggressive Play, the Hero Ban part will start.

Report Device

  • A brand new report class referred to as Emergency has now been added to the report software and might be accessed in all areas the place you possibly can report a participant, aside from the quick-select report button within the Scoreboard.
  • You may then report cases of social communication that suggest a risk of utmost hurt to a different individual or a gaggle of individuals.
  • False reporting different gamers utilizing these classes could end in actions issued on the reporting participant’s account. Please bear in mind to abide by the Blizzard In-Sport Code of Conduct, together with when reporting different gamers.

Participant Endorsements

  • Endorsement scoring has been up to date to be extra dynamic and to enhance the accuracy of the system, with the aim of constructing Endorsement stage really feel extra earned. Endorsement stage ought to really feel like a greater measure of positivity, sportsmanship, and teamwork as soon as the system has had a while to regulate to the brand new scoring.
  • The scoring system now considers a wide range of circumstances when gamers endorse one another, corresponding to giving a bonus rating in conditions gamers not often endorse, like endorsing an enemy on a loss.
  • Gamers who by no means Endorse others will trigger a lot much less decay for his or her allies. We might like gamers who wish to ignore the system to even be ignored by the system.
  • These scoring updates could trigger endorsement ranges to be extra unstable within the quick time period, so we’ll be watching these adjustments rigorously and tuning the dynamic scoring as wanted.

Streamer Defend

  • Disguise My Identify now rotates to a unique faux BattleTag after each match.
  • A brand new choice in Streamer Defend superior choices will now block licensed music from taking part in with a purpose to forestall the danger of copyright claims on gamers’ private social and streaming channels. When enabled, the default Overwatch 2 theme will now play in any foyer the place music we flag is taken into account to be copyrighted by a 3rd celebration.

Hero Updates in Overwatch 2 Season 17

  • Injury function passive therapeutic discount elevated from 25% to 30%
  • Base well being regeneration timer elevated from 5 to six seconds

Developer Feedback: These adjustments are supposed to broadly enhance the impression of Injury-role heroes and barely scale back the quantity of therapeutic maintain felt in moment-to-moment gameplay.

Tank

Junker Queen

Developer Feedback: Commanding Shout has been up to date to offer stronger staff utility and enhance its general impression. The changes reward well-timed use by growing survivability for each Junker Queen and her allies. The lowered period for Junker Queen is a double-edged sword—she doesn’t have the velocity enhance for as lengthy, however the cooldown rotation is faster because the cooldown begins as soon as the impact ends.

Commanding Shout – Capability 1

  • Junker Queen overhealth elevated from 175 to 200.
  • Allied overhealth elevated from 50 to 75.
  • Length for self-reduced from 5 to 4 seconds.
  • Allied period elevated from 3 to 4 seconds.

Mauga

Developer Feedback: Berserker’s overhealth conversion has been reverted to revive a few of Mauga’s sturdiness to a extra balanced state following earlier adjustments.

Berserker – Passive

  • Overhealth conversion fee elevated from 40% to 50%.

Ramattra

Developer Feedback: Nanite Restore’s therapeutic per second has been elevated to reinforce its consistency and general effectiveness in the course of the quick period of Ravenous Vortex.

Nanite Restore – Main Perk

  • Therapeutic per second elevated from 50 to 75.

Zarya

Developer Feedback: Spotter and Graviton Crush obtain focused buffs to enhance their effectiveness and guarantee they continue to be viable decisions alongside their counterpart perks.

Graviton Crush – Minor Perk

  • Injury dealt over time elevated from 30% to 40% of most well being.

Spotter – Main Perk

  • Motion velocity elevated from 15% to 25%.

Bastion

Developer Feedback: Bastion’s survivability is impacted by the massive measurement of his mannequin regardless of his excessive well being and armor pool. Decreasing his mannequin and hit quantity measurement by 10% improves his potential to keep away from injury and general stability.

  • Mannequin and hit quantity measurement lowered by 10%.

Echo

Developer Feedback: Decreasing the unfold of Echo’s Tri-Shot improves its effectiveness at vary, making it a extra constant choice for a extremely cellular hero.

Tri-Shot – Major Fireplace

  • Unfold decreased from 1.4 to 1.1 levels.

Pharah

Helix Shields – Minor Perk

  • Protect well being regeneration triggers when touchdown direct hits with rockets.

Reaper

Developer Feedback: A part of the explanation heroes like Reaper and Tracer had their injury lowered prior to now was as a result of shift to the 5v5 format—solo tanking and fewer frequent peeling made flanking heroes simpler—together with their sturdy efficiency on sure maps and sport modes like Push and Flashpoint. That is now much less of a priority with the introduction of map voting and hero bans, which assist restrict overperformance, so we’re restoring a few of their injury efficiency.

Hellfire Shotguns – Major Fireplace

  • Injury per pellet elevated from 5.4 to five.75 (108 to 115 per volley).

Soldier:76

Stim Pack – Main Perk

  • On PC platforms, Stim Pack default button modified from “Subsequent Weapon” to “Equip Weapon 1.”

Tracer

Developer Feedback: Much like Reaper, Tracer is getting again a few of the injury she misplaced on account of previous format and map issues. Appears to be like like she’s recalled again to stronger bullets—once more.

Pulse Pistol – Major Fireplace

  • Injury elevated from 5.5 to six.

Enterprise

Developer Feedback: This variation improves Enterprise’s injury output by growing fireplace fee, enhancing weapon consistency with out growing the lethality of their combo.

Sensible Excavator – Major Fireplace

  • Restoration time lowered from 0.7 to 0.6 seconds.

Help

Lifeweaver

Developer Feedback: Efficiently cleaning a debuff now reduces Life Grip’s cooldown, bettering the usefulness of Cleaning Grasp when timed effectively.

Cleaning Grasp – Minor Perk

  • Life Grip cooldown is lowered by 4 seconds if a debuff is cleansed.

Lucio

Developer Feedback: Lúcio performs a novel function inside the help lineup, providing sturdy mobility and staff utility. Nonetheless, his therapeutic output has been lagging behind different helps, particularly with the rise in hero well being swimming pools. This variation makes his passive therapeutic extra impactful and higher aligned with different help heroes.

Crossfade – Capability 1

  • Base therapeutic elevated from 16 to twenty well being per second.

Moira

Developer Feedback: We needed to spice up Moira’s general therapeutic output, as she doesn’t supply as a lot direct utility in comparison with different Help heroes, and we’re decreasing some therapeutic impression on this patch by the Injury function passive. We’re proud of the cadence of managing her therapeutic useful resource and swapping to break to revive it, so we opted to regulate the direct therapeutic reasonably than the useful resource availability or an analogous mechanic.

Biotic Grasp – Secondary Fireplace

  • Therapeutic per second elevated from 70 to 80.

Zenyatta

Developer Feedback: Duality has struggled as a result of variety of circumstances required for activation. Rising the transformed injury improves its effectiveness when these circumstances are met.

Duality – Main Perk

  • Elevated transformed injury from 30% to 40%.

Stadium Updates in Overwatch 2 Season 17

  • Aggressive Ranks have been reset with everybody restarting at Rookie 1.
  • Gamers who attain Epic Rank for the primary time within the Tank Function can nonetheless earn the Epic Elite Orisa pores and skin.
  • Gamers who attain Epic Rank for the primary time within the Injury Function can nonetheless earn the Epic Elite Genji pores and skin.
  • Gamers who attain Epic Rank for the primary time within the Help Function can nonetheless earn the Epic Elite Moira pores and skin.
  • Gamers who attain All-Star Rank will earn the Legendary All-Star Mercy pores and skin and the Legendary All-Star Juno pores and skin.

Developer Feedback: After our enhancements to matchmaking in Season 16, we wish to give extra time for gamers to have a good likelihood to climb to the All-Star rank and earn the All-Star Juno pores and skin. Each the All-Star Juno pores and skin and the All-Star Mercy pores and skin will now not be accessible to earn after the top of Season 17.

New Stadium Heroes

  • Sigma – Tank
  • Junkrat – Injury
  • Zenyatta – Help

New Stadium Maps

  • Esperança has been added as a brand new Push sport mode map.
  • Samoa Volcano has been added as a brand new Management sport mode map.

Introducing Stadium Builds

  • Use this new function to create builds and save them to simply entry later, from any Stadium sport.
  • Stadium Armory has been up to date to help further instance builds and supply fast entry to your saved builds with a brand new tabbed view.
  • Entry the brand new Stadium Forge from the Stadium Observe Vary.
  • Save as much as 10 builds per hero.
  • Entry fast actions from the construct listing to order your builds, share, edit, duplicate or delete.
  • Identify and describe your builds, to simply discover them later.
  • You may share your customized builds with others by producing a share code. Share codes are good for as much as a 12 months.
  • You may copy Instance Builds to your saved listing and make modifications.
  • You may copy builds from any participant in Stadium video games, permitting you to overview or edit them later within the Stadium forge.
  • You may copy builds from Stadium replays.
  • Save builds you’ve gotten in-progress from any Stadium sport.

Instance Builds

  • New instance builds have been added for all 21 heroes.
  • Instance builds have been expanded from 9 gadgets to 12.
  • Instance builds now have Early, Late and Flex classes for gadgets, giving gamers extra perception into when to buy.

Customized Video games

  • Stadium is now supported in Customized Video games.
  • Select from a wide range of choices to customise your Stadium video games.

Drives

  • Beginning in Season 17, now you can earn progress towards Drives from Stadium video games.

Third Particular person Digital camera Enhancements

  • An all-new implementation of intention down sights has been added for Ana and Ashe
  • Close by allies will now easily fade out and in when your digicam collides with them

Ranked Updates

  • Lowered the dimensions of Professional, All-Star and Legend ranked development bands

Stadium Hero Updates in Overwatch 2 Season 17

Tank

D.VA

Developer Feedback: After a full season of play, it is clear that D.Va isn’t standing out as a top-tier tank decide within the present meta. Whereas this replace focuses on bettering readability and consistency, we’re preserving a detailed eye on her efficiency and have further adjustments deliberate to assist her maintain her personal towards the fierce competitors in Stadium.

MEKA Punch – Energy

  • Booster elimination additionally resets cooldown of boosters.
  • Throughout boosters, fast melee now positive aspects 50% assault velocity (as an alternative of 75% injury).

Dae-hyun’s Detonator – Uncommon Capability Hero Merchandise

  • Now reveals hazard warning signal to the enemy if the enemy is inside the blast radius.
  • Decreased radius to 100% (down from 200%).

Nano Cola™ Nitrous – Epic Survival Hero Merchandise

  • Elevated well being stat to 50 (up from 25).
  • Eliminated stat: well being enhance 5%.

JUNKER QUEEN

Developer Feedback: Shout and Chop has confirmed to be a extremely efficient combo for Junker Queen, usually giving her a bit an excessive amount of reliability in close-range engagements. This variation is a primary step towards dialing again that effectiveness, whereas nonetheless preserving the aggressive playstyle that makes her so satisfying to play.

Let’s Go Win – Energy

  • Decreased cooldown discount to 50% (down from 100%).

Reduce ‘Em, Gracie! – Energy

  • Elevated discount on cooldown to 2s per enemy hit (up from 1s).

ORISA

Developer Feedback: These 2 gadgets have been underperforming, missing the stat wanted to be extra impactful. This replace addresses that by including merchandise stat to them.

Siphonic Spear – Uncommon Survival Hero Merchandise.

Arcfinder – Uncommon Capability Hero Merchandise.

  • Added stat: 5% Cooldown discount.

REINHARDT

Developer Feedback: We’re shifting some energy within the Fireplace Strike construct to focus extra on greater uptime of Fireplace Strike and Magma Strike’s Path of Lava, whereas pulling again from the excessive single goal burst that Impression Burst enabled. We’re additionally making some changes to Reinhardt’s Barrier construct to make it a extra compelling choice and have a smoother development curve.

Impression Burst – Energy

  • Now solely damages different enemies round main goal.
  • Explosion injury elevated to 30% of Fireplace Strike injury (Up from 15%).

Magma Strike – Energy

  • Path of lava now triggers on each second Fireplace Strike as an alternative of each second Fireplace Strike forged inside 2s.

Chimera’s Maw – Epic Hero Capability Merchandise

  • Rarity modified to Epic (from Uncommon).
  • Added 25% Fireplace Strike Projectile Pace.
  • Added “For every further enemy Fireplace Strike damages past the preliminary goal, scale back Fireplace Strike cooldown by 5%”.

Rocket Strike – Epic Hero Capability Merchandise

Wilhelmwagen – Epic Hero Survival Merchandise

  • Modified to Epic Survival Merchandise (from Energy).
  • Added 50 Armor.
  • 11000 Value.
  • Eliminated “you heal for five% of the injury it mitigates”.

Infusion Generator – Energy

  • Modified to Energy (from Epic Survival Merchandise).
  • Barrier Discipline Well being enhance now solely will increase from Bonus Max Life.
  • Barrier Discipline Well being scaling elevated to 250% (up from 100%).

To Me, My Mates – Energy

  • Elevated therapeutic primarily based on Max Life to five% (up from 4%).

SIGMA

  • Added to the Stadium Hero Roster

Zero Gravity – Energy

  • Whenever you use a capability, achieve the flexibility to fly for two.5s.

Hyperloop – Energy

  • Hyperspheres direct hits scale back the cooldown of [Accretion] by 0.5s.

Trinisphere – Energy

  • Your main fireplace launches a 3rd [Hypersphere] that offers 50% lowered injury.

Occasion Horizon – Energy

  • Injury absorbed by Kinetic Grasp additionally restores Experimental Barrier’s well being. Extra is transformed to Overhealth.

Symphonic Syzygy – Energy

  • When Kinetic Grasp ends, for each 100 injury absorbed achieve 10% Assault Pace for 4s, stacking as much as 4 instances.

Orbital Barrier – Energy

  • Get a mini Experimental Barrier that orbits round you. It has 50% lowered well being.

Philharmonic Fortitude – Energy

  • Experimental Barrier has 25% elevated Max Well being. Barrier well being regenerates consistently however 50% slower whereas deployed.

Mass Driver – Energy

  • Accretion projectiles that move by [Experimental Barrier] achieve 300% elevated projectile velocity and deal 20% elevated injury.

Singularity – Energy

  • Accretion splash injury is elevated by 25% and enemies are pulled in direction of its explosion.

Maestro – Energy

  • 50% Final Value Discount
  • Gravitic Flux radius is lowered by 50%.

Apogee Alignment – Energy

  • Whenever you use a capability, create 2 Hyperspheres that orbit round you. Orbiting [Hyperspheres] deal 50% lowered injury.

Astrophysical – Energy

  • Fast Melee causes enemies hit to levitate into the air for 1s. (10s CD)

Velocity Vector – Uncommon Weapon Hero Merchandise

  • +10% Assault Pace
  • +15% Hypersphere Vary
  • Value: 4500

Maglev Multiplier – Uncommon Weapon Hero Merchandise

  • 10% Weapon Energy
  • +5% Capability Energy
  • Gravitic Flux levitates enemies for 20% longer. Enemies affected take 25% elevated injury from Hyperspheres.
  • Value: 5000

Synced Shielding – Uncommon Capability Hero Merchandise

  • +25 Shields
  • Whereas behind Experimental Barrier, achieve +5% Weapon Energy and Assault Pace.
  • Whereas in entrance of Experimental Barrier, achieve +5% Transfer Pace and Lifesteal.
  • Value: 4500

Beam Splitter – Uncommon Survival Hero Merchandise

  • +25 Shields
  • +5% Cooldown Discount
  • Whereas Kinetic Grasp is energetic, scale back incoming Beam injury by 50%.
  • Value: 4000

Antimatter – Epic Weapon Hero Merchandise

  • +15% Weapon Energy
  • +35% Hyperspheres Explosion Radius
  • Value: 10000

The Harness – Epic Capability Hero Merchandise

  • +25% Capability Energy
  • +50% Accretion Explosion Radius
  • Value: 11000

De Kuiper’s Thesis – Epic Survival Hero Merchandise

  • +50 Shields
  • Experimental Barrier heals close by allies for 3% of Sigma’s life each 1s.
  • Value: 11000

ZARYA

Vitality – Passive

  • Every Barrier can solely grant a most of 45 Vitality no matter Barrier Well being.

Barrier Advantages – Energy

  • Elevated Overhealth primarily based on remaining Barrier Well being to 100% (Up from 50%).
  • Length lowered to 2s (down from 3s).

Containment Protect – Energy

  • Eliminated “Barrier heals 20 Life, elevated by Vitality”.
  • Added “Barrier heals goal for five% of your Max Life each 1s”.

Fission Discipline – Energy

  • Added 25% lowered Most Vitality achieve.

Lifelift – Energy

  • Bonus Max Life enhance now solely will increase from Max Life added from Objects.
  • Elevated Barrier well being scaling to 50% of your bonus Max Life from Objects (up from 25%).

No Limits – Energy

  • Most Vitality decreased to 125 (Down from 150).

Volskaya Vortex – Energy

  • Mounted a problem the place the Vortex from Volskaya Vortex did not grant Final Cost.
  • Injury lowered to 80 (down from 100).

Greater Beam – Epic Weapon Hero Merchandise

  • Value elevated to 12000 (Up from 11000).

Superconductor – Epic Hero Capability Merchandise

  • Eliminated elevated Barrier Length.
  • Added “After Particle Barrier is destroyed or expires, achieve decaying Overhealth equal to 50% of injury mitigated throughout Particle Barrier”.

Lynx’s Datadrive – Epic Hero Capability Merchandise

  • Eliminated “Utilizing Projected Barrier on an ally refunds 20% of cooldown”.
  • Added “Restore your Life equal to 30% of Injury Mitigated by Projected Barrier”.

Injury

ASHE

Developer Feedback: Silver Spurs has been underperforming and infrequently lacked synergy with widespread builds. This replace improves its utility and cohesion, making it a extra rewarding choice that higher enhances a wide range of playstyles. B.O.B. Jr. has confirmed to be a robust utility choice and nice for locking down management factors whereas catching enemies off-guard with early final. Nonetheless, its effectiveness at holding territory grew to become a bit too dependable. We’re adjusting its energy to deliver it extra in step with different choices, whereas nonetheless retaining its strategic worth.

B.O.B. Jr. – Energy

  • Decreased period to 10s (Down from 20s).

Reload Remedy – Energy

  • Not generates foreign money.

Silver Spurs – Uncommon Survival Hero Merchandise

  • Elevated period to 5s (Up from 3s).
  • Now reloads 25% of max ammo on coach gun use.

CASSIDY

Developer Feedback: Cassidy’s roll-into-Fan-the-Hammer playstyle was at all times supposed as a close-range burst choice, however in follow, it was punishing enemies from ranges the place they’d little likelihood to reply. This adjustment refocuses that combo towards close-quarters encounters, the place its high-risk, high-reward nature can shine with out creating frustration at a distance.

Fan the Hammer – Secondary Fireplace

  • Solely within the Stadium mode, after sixth shot, weapon unfold is elevated.

Lifeless Man Strolling – Energy

  • Bonus ammo is now gained on crucial remaining blow.
  • Added max cap of bonus ammo set to 4.

Simply Roll With It – Energy

  • Decreased injury discount to 25% (Down from 50%), whole injury discount is now 75% in the course of the fight roll.

FREJA

Developer Feedback: Freja has been struggling in Stadium since her nerfs within the core sport mixed with the Stadium hotfix nerfs. We’re growing her money achieve to assist her be extra on par with different DPS in Stadium, and buffing Hunter’s Mark to make it a extra dependable choice when behind. We’re dialing again the visible noise of Lille Fælde to additional scale back the frustration surrounding the facility, whereas growing the injury to make it a extra viable choice.

  • Elevated money earnings from injury and therapeutic by 13.3%.

Lille Fælde – Energy

  • Elevated injury to 50% lowered injury (up from 60% lowered injury).
  • Added 25% lowered radius on Bola Shot fired by Lille Fælde.
  • VFX lowered to scale back visible noise of Bola Shot fired by Lille Fælde.
  • Up to date tooltip to mirror earlier adjustments.

Hunter’s Mark – Uncommon Survival Hero Merchandise

  • Added 5% Weapon Energy.
  • Bonus Money on Eliminating a goal with a Bounty of 750 or extra elevated to 350 (up from 250).

GENJI

Developer Feedback: Freja has been struggling in Stadium since her nerfs within the core sport mixed with the Stadium hotfix nerfs. We’re growing her money achieve to assist her be extra on par with different DPS in Stadium, and buffing Hunter’s Mark to make it a extra dependable choice when behind. We’re dialing again the visible noise of Lille Fælde to additional scale back the frustration surrounding the facility, whereas growing the injury to make it a extra viable choice.

  • Elevated money earnings from injury and therapeutic by 13.3%.

Lille Fælde – Energy

  • Elevated injury to 50% lowered injury (up from 60% lowered injury).
  • Added 25% lowered radius on Bola Shot fired by Lille Fælde.
  • VFX lowered to scale back visible noise of Bola Shot fired by Lille Fælde.
  • Up to date tooltip to mirror earlier adjustments.

Hunter’s Mark – Uncommon Survival Hero Merchandise

  • Added 5% Weapon Energy.
  • Bonus Money on Eliminating a goal with a Bounty of 750 or extra elevated to 350 (up from 250).

JUNKRAT

  • Added to the Stadium Hero Roster

2 Frag 2 Frurious – Energy

  • Frag Launcher has a 25% likelihood to shoot an extra projectile that offers 66% lowered injury.

Huge Bang – Energy

  • When a Frag Launcher shot bounces, its projectile measurement will increase by 33%.

Soot Shaker – Energy

  • After detonating Concussion Mine, achieve 15% elevated Assault Pace for 1.5s and refunds 20% Max Ammo.

Bango! – Energy

  • Frag Launcher Direct Hits with out bouncing burn for 20% further injury over 2s

Bingo! – Energy

  • Frag Launcher Direct Hits with out bouncing scale back cooldown of all talents by 25%.

It is A(nother) Entice – Energy

  • Acquire 1 further cost of Metal Entice.

Entice II, Esquire – Energy

  • After Concussion Mine has landed for 0.5s, detonating it can spawn a mini Metal Entice that slows as an alternative of immobilizing.

Slapnel – Energy

  • Fast Melee explode for as much as 100% Fast Melee injury, knocking you and close by enemies again. (10s Cooldown)

Hop Growth – Energy

  • After launching your self with Concussion Mine, detonate a Concussion Mine wherever you land with 50% lowered effectiveness.

Rainin’ Lead – Energy

  • After launching your self, drop 1 Complete Mayhem bomb with 25% lowered injury each 0.4s if you are airborne.

Gachabomb – Energy

  • 20% Complete Mayhem Explosion Radius Complete Mayhem creates a random variety of further bombs.

Rip Roll – Energy

  • 20% Final Value Discount
  • Throughout your final, enter your Rip Tire. Launch out when it’s destroyed or triggered.

Springier Spring – Uncommon Weapon Hero Merchandise

  • 25 Well being
  • +5% Assault Pace
  • +25% Frag Launcher Bounce Distance
  • Value: 4500

Spiked Gloves – Uncommon Weapon Hero Merchandise

  • 25 Well being
  • +5% Weapon Energy
  • Deal 10% elevated injury and 25% elevated Fast Melee injury to enemies which are airborne.
  • Value: 4500

Improvised Explosives – Uncommon Capability Hero Merchandise

  • +10% Capability Lifesteal
  • +10% Beginning Final Cost
  • After detonating Rip Tire, set off Complete Mayhem in 0.5s.
  • Value: 4000

Rat Pack – Uncommon Capability Hero Merchandise

  • +5% Capability Energy
  • +50% Metal Entice Well being
  • Metal Entice refunds 33% cooldown when destroyed.
  • Value: 4000

Thermal Traps – Uncommon Survival Hero Merchandise

  • +25 Well being
  • When Metal Entice triggers, reveal the goal and achieve 25% Transfer Pace and 10% Assault Pace for 3s.
  • Value: 4000

Zip Grease – Epic Weapon Hero Merchandise

  • +25 Well being
  • +5% Weapon Energy
  • After detonating Concussion Mine, your subsequent 2 Frag Launcher pictures achieve 200% Projectile Pace and deal 10% elevated injury to airborne enemies.
  • Value: 10000

Charged Chompas – Epic Capability Hero Merchandise

  • +50 Well being
  • +10% Capability Energy
  • Every time Complete Mayhem offers injury, achieve 3% Final Cost.
  • Value: 10000

Fawkes’ Humorous Gas™ – Epic Capability Hero Merchandise

  • +10% Capability Energy
  • +10% Capability Lifesteal
  • +15% Concussion Mine Explosion Radius
  • If Concussion Mine is 5m above the bottom when detonated, enhance its explosion radius by 25%.
  • Value: 10000

Lithium Alloy – Epic Capability Hero Merchandise

  • +25 Well being
  • +50% Metal Entice Throw Distance
  • Triggering Metal Entice burns the enemy for 50 Capability Injury over 3s.
  • Value: 10000

Jamison’s Jumpers – Epic Survival Hero Merchandise

  • +10% Weapon Energy
  • +10% Capability Energy
  • +20% Concussion Mine Self Knockback Distance
  • Value: 10000

Refreshing Radiation – Epic Survival Hero Merchandise

  • +10% Cooldown Discount
  • +50% Concussion Mine Well being
  • For every goal detonated by Concussion Mine, achieve Overhealth equal to five% of Max Life for 3s.
  • Value: 10000

MEI

Developer Feedback: Whereas Avalanche was doing its job, it usually created confusion for enemies the place many couldn’t clearly perceive why they have been being slowed or the place the impact was coming from. We’re shifting the main target of the facility to reinforce Mei’s main fireplace, giving her extra burst potential and rewarding gamers who can cage the enemy inside a mini-blizzard or a blizzard. This could make the facility really feel extra intuitive and impactful for each Mei and her opponents.

Avalanche – Energy

Chilly Blaster – Energy

  • New Energy added.
  • Endothermic Blaster’s main fireplace does 20% elevated injury to enemies inside Blizzard.

Permafrost – Energy

  • Will increase Mei’s measurement by 15% when above 30% potential energy.

Himalayan Hat – Epic Weapon Hero Merchandise

  • Elevated assault velocity to fifteen% (up from 10%).

REAPER

Developer Feedback: This replace to Reaper is primarily making Capability Energy Reaper a bit extra dependable within the early and mid rounds. We’re reorganizing the place a few of the energy of the construct lies, in addition to fixing just a few interactions that weren’t fairly working appropriately. We’ll be preserving a detailed eye on this construct because it has excessive snowball potential when it really works. We’re additionally decreasing the facility of Wraith Renewal because it has been a constant excessive performer by way of survivability and money achieve.

Strangle Step – Energy

  • Now additionally has +30% Shadow Step Solid Pace.

Wraith Renewal – Energy

  • Lowered therapeutic to 7% (down from 10%)

The Reaping – Hero Base Passive

  • Well being restored from Lifesteal granted by The Reaping was unintentionally granting Stadium Money.

Nightcreeper – Uncommon Weapon Hero Merchandise

  • Moved to Uncommon (from Epic).
  • Not has +30% Shadow Step Solid Pace.
  • Value: 3,750.
  • Now Supplies: 5% Weapon Energy, 5% Transfer Pace, and after utilizing a capability, close by enemies are Revealed to you for 3s.

Crowd Management – Uncommon Capability Hero Merchandise

  • Moved to Uncommon (from Epic).
  • Changed Capability Energy stat with 10% Capability Lifesteal.
  • Now grants 4% Capability Energy per goal (down from 5%).
  • Value: 4,000.
  • Mounted a bug the place the impact of this merchandise was not affecting Dying Blossoms triggered by Dying Step.

Wreath of Smash – Epic Capability Hero Merchandise

  • Mounted a bug The place the Transfer Pace enhance was not affecting Dying Blossoms triggered by Dying Step.

Crimson Cloak – Epic Capability Hero Merchandise

  • Moved from Survival Objects to Capability Objects
  • Modified impact to: “When Dying Blossom begins, achieve Overhealth equal to five% of your max Life for every enemy inside its vary.”
  • Lowered price to 9500.

Devastation – Uncommon Survival Hero Merchandise

  • Changed Capability Lifesteal stat with 25 Well being
  • Lowered impact cap to 75 Well being (down from 100)
  • Value lowered to three,750 (down from 4,000)

SOLDIER: 76

Developer Feedback: Frontliners continues to be one in every of Soldier 76’s least in style choices. We’re permitting the Overhealth to stack to allow extra synergies with Powers that create further Biotic Fields to permit for extra construct paths.

Frontline – Energy

  • Overhealth now stacks when a number of Biotic Fields are energetic without delay.
  • Overhealth primarily based on Max Life lowered to 25% (down from 30%).

Help

ANA

Developer Feedback: Double Dosage was initially designed to help aggressive performs. We’ve redesigned it to higher function a forward-facing software, rewarding gamers who take initiative and interact immediately with the enemy.

Double Dosage – Uncommon Capability Hero Merchandise

  • Redesigned to work solely on enemies, solely as much as 30%. Doesn’t stack.
  • Decreased cooldown to 30% (Down from 35%).

JUNO

Developer Feedback: Juno had a standout efficiency final season, with Pulsars delivering persistently excessive impression. For this season, we’re making focused changes to barely decrease its peak output whereas opening up extra room for construct selection. The aim is to protect her energy whereas encouraging a broader vary of viable playstyles.

Evasive Glide – Hero Merchandise

Lock-On Protect – Uncommon Survival Hero Merchandise.

  • Modified Merchandise class from Capability to Survival.
  • Modified Merchandise stat from 10% Capability Energy to 25 Well being.
  • Decreased Overhealth scalar to 25% (Down from 50%).

Boosted Rockets – Epic Survival Hero Merchandise.

  • Modified Merchandise rarity from Uncommon to Epic.
  • Modified Merchandise value from 4000 to 12000.
  • Up to date Merchandise impact: Throughout Glide Increase, achieve 10% Injury Discount.

Medicinal Missiles – Energy

  • Eliminated further 30 Therapeutic.

KIRIKO

Developer Feedback: Soothing Step was designed to be a core a part of Kiriko’s potential power-focused construct, enabling her to function a extremely cellular healer. This replace brings it extra in step with different construct choices whereas reinforcing her function as a succesful burst healer in fast-paced fights. Moreover, Self-Care has been redesigned—each to handle a bug and to make its therapeutic extra precisely mirror Kiriko’s therapeutic output.

Soothing Step – Energy

  • Elevated Therapeutic to 120 (Up from 80).
  • Changed stat: From 10% Capability energy to 10% Cooldown discount.

Triple Menace – Energy

Self-Care

  • Redesigned to: Whenever you use Therapeutic Ofuda, every Ofuda thrown heals you for 3% of max life.

LUCIO

Developer Feedback: As a result of buffs to Lucio’s Crossfade Therapeutic within the core sport, we’re decoupling Crowd Pleaser’s therapeutic from Crossfade. This may make Crowd Pleaser really feel extra impactful when exterior of Amp It Up, whereas making certain the therapeutic throughout Amp It Up is inside bounds. We’re additionally remodeling Vivace to have a extra specialised area of interest, in addition to buffing Sonic Growth to allow extra construct choices.

Crowd Pleaser – Energy

  • Therapeutic adjusted from 100% of Crossfade Therapeutic to twenty Therapeutic that’s doubled whereas Amp It Up is energetic.

Vivace – Energy

  • Eliminated “While you’re Wallriding, Soundwave cooldown refreshes 25% sooner and provides 1 Max Ammo each 1s till you reload”.
  • Added “Each 1s Wallriding, you achieve 3% Transfer Pace and 1.5% Assault Pace for 5s, stacking as much as 10 instances”.

Sonic Growth – Energy

  • Therapeutic now additionally triggers on Fast Melee injury.

ZENYATTA

  • Added to the Stadium Hero Roster

Flying Kick – Energy

  • Whereas airborne, Fast Melee turns into a splash kick that stuns if it knocks an enemy again right into a wall. (5s Cooldown)

It is Orbin’ Time – Energy

  • Orb of Destruction’s secondary fireplace can cost as much as 3 further orbs.

In search of Salvation – Energy

  • Orb of Destruction’s secondary fireplace projectiles residence when geared toward a goal under 35% Life.

Enlightenment – Energy

  • Allies affected by Concord Orb are healed for 35% of the injury you deal.

Twin Concord – Energy

  • Acquire a 2nd Concord Orb however they each heal 45% much less.

Gotta Have Religion – Energy

  • Concord Orb targets might be out of your line of sight for 5s longer earlier than Concord Orb returns to you.

Inside Peace – Energy

  • Acquire a Concord Orb that’s at all times connected to you. It heals for 75% much less.

Discord Inferno – Energy

  • Whenever you critically hit a goal affected by your Discord Orb, the Orb of Destruction explodes, dealing (AP)50 injury.

Discord Fever – Energy

  • When Discord Orb is utilized to a goal, they take (AP)50 injury over 5s to the enemy.

Immediate Karma – Energy

  • When a goal of your Discord Orb damages you, restore 30% of that injury over 2s.

Circle of Strife – Energy

  • Whereas utilizing Transcendence, apply Discord Orb to all enemies inside vary.

Soul Management – Energy

  • Transcendence might be canceled early, saving as much as 65% of your Final Cost.

Breezeborne Blessing – Uncommon Capability Hero Merchandise

  • +10% Capability Energy
  • Concord Orb heals airborne allies for 15% extra.
  • Value: 4000

Satya’s Answer – Uncommon Capability Hero Merchandise

  • +10% Capability Energy
  • +10% Motion Pace
  • Whereas Transcendence is energetic, its radius will increase by 1m each 1s.
  • Value: 4000

Mountaineering Hoverboots – Uncommon Hero Survival Hero Merchandise

  • +10% Motion Pace
  • Whereas airborne, Bounce to hover for as much as 3s.
  • Value: 4000

Transference Protocol – Uncommon Survival Hero Merchandise

  • +25 Protect
  • Whenever you cost an orb with Orb of Destruction’s secondary fireplace, restore for 3% of your Life.
  • Value: 4000

Memento of Chaos – Uncommon Survival Hero Merchandise

  • +25 Armor
  • Eliminating an enemy affected by Discord Orb grants 5 Armor for the remainder of the spherical, as much as 50 Armor.
  • Value: 4500

Haste Subroutine – Epic Weapon Hero Merchandise

  • +15% Assault Pace
  • After utilizing Concord Orb or Discord Orb, achieve 100% Projectile Pace for 3s.
  • Value: 11000

Genji’s Galvanic Gloves – Epic Weapon Hero Merchandise

  • +10% Weapon Energy
  • +10% Assault Pace
  • Orb of Destruction’s secondary fireplace expenses 20% sooner.
  • Value: 12000

Orb of Notion – Epic Weapon Hero Merchandise

  • +15% Weapon Energy
  • +15% Capability Energy
  • Targets affected by Discord Orb are Revealed.
  • Value: 11000

Friendship Bracelet – Epic Capability Hero Merchandise

  • +10% Capability Energy
  • Improve your therapeutic by as much as 20%, primarily based on how shut you might be to your goal.
  • Value: 11000

Thoughts Shaper – Epic Capability Hero Merchandise

  • +15% Capability Energy
  • +15% Beginning Final Cost
  • Allies affected by Transcendence have their cooldowns refresh 15% sooner.
  • Value: 12000

Mondatta’s Mantra – Epic Capability Hero Merchandise

  • +30% Transcendence period
  • After utilizing Transcendence, achieve Overhealth equal to 100% of the therapeutic it did.
  • Value: 11000

Ramattra’s Reasoning – Epic Survival Hero Merchandise

  • +50 Armor
  • For each 50 Armor you’ve gotten, achieve 5% Fast Melee Injury.
  • Value: 10000

Meditation Mat – Epic Survival Hero Merchandise

  • +50 Armor
  • When your shields are depleted, knock again close by enemies, dealing 80 injury. Can solely set off each 6s after Shields are absolutely restored.
  • Value: 10000

Trainer’s Totem – Epic Survival Hero Merchandise

  • +50 Protect
  • Allies affected by Concord Orb take 10% lowered Capability Injury.
  • Value: 10000

Armory adjustments in Overwatch 2 Season 17

Aerial Distresser – Epic Normal Weapon Merchandise

  • New Merchandise
  • 25 Protect
  • 10% Assault Pace
  • Weapon hits to airborne enemies deal 25% bonus injury over 3s.
  • 10000 Value.

Overdrive Core – Epic Normal Survival Merchandise

  • New Merchandise
  • 25 Protect
  • 10% Weapon Energy
  • As soon as per life, in case you take injury that would cut back you under 30% Max Life, you first achieve 300 decaying Overhealth.
  • 10000 Value.

Sonic Recharge – Epic Normal Capability Merchandise

  • New Merchandise
  • 25 Protect
  • 10% Capability Energy
  • Passive Life Regeneration can overheal as much as 75.
  • 9500 Value.

Vitality Amplifier – Uncommon Normal Capability Merchandise

  • New Merchandise
  • 25 Protect
  • 10% Capability Lifesteal
  • While you’re above 80% Life, achieve 10% Capability Energy.
  • 4500 Value.

Emergency Chip – Uncommon Normal Weapon Merchandise

  • New Merchandise
  • 25 Protect
  • 5% Weapon Energy
  • While you’re under 150 Life, achieve 15% Weapon Lifesteal.
  • 4500 Value.

Electrolytes

  • Value lowered to 1000 (Down from 1500).

Iron Eyes

  • Value lowered to 4000 (Down from 4500).

Salvaged Slugs

  • Value lowered to 9000 (Down from 9500).

Cushioned Padding

  • Value lowered to 3750 (Down from 4000).

Biolight Overflow

  • Overhealth elevated to 75 (Up from 50).

Divine Intervention

  • Life restored from taking greater than 100 injury elevated to twenty% (Up from 15%).
  • The next now triggers On Capability use results: Zenyatta’s Flying Kick, Mei’s Snowball Flight, and Ana’s Sprint Boots.

Developer Feedback: We’re including further normal gadgets to assist fight fliers, corresponding to Freja and Mercy, and provides extra survivability choices to break centric builds, notably towards excessive quantities of burst. We’re additionally buffing up a few of our situational itemization to decrease the chance price of buying them.


Bug Fixes in Overwatch 2 Season 17

Normal

  • Mounted a problem the place the matchmaker would usually backfill gamers into matches that weren’t close to their MMR and inflicting the match to develop into imbalanced.

Heroes

Ashe

  • Mounted a problem the place Ana’s mythic weapon didn’t change coloration primarily based on therapeutic or damaging an enemy.

Cassidy

  • Mounted a problem the place Cassidy’s Deadeye didn’t correctly account for Hazard’s Spike Guard potential.
  • Mounted a problem the place Cassidy’s Deadeye did not shoot by breakable objects.

Freja

  • Mounted a problem that incorrectly required stage 20 development with Freja to unlock the silhouette icon as an alternative of stage 10.
  • Mounted a problem the place the “Random from Favorites” choice was lacking for Freja’s spotlight intros.

Stadium

Stadium

  • Mounted a problem that might lock the display screen if the participant died whereas having a menu open.

Ana

  • Mounted a problem that prevented the Superflexor mod from stacking when used alongside Ana’s Pinpoint Prescription energy.

Cassidy

  • Mounted a problem the place Cassidy’s Frankie’s Mounted energy didn’t appropriately grant the 50 bonus well being.

D.Va

  • Mounted a problem that prevented D.Va’s injury from scaling correctly with out exiting and re-entering her mech.
  • Mounted a problem the place the lava from D.Va’s Vesuvius Protocol mod didn’t apply different mod results.
  • Mounted a problem the place D.Va’s Legendary Loadout energy inflicted extreme injury when mixed with different potential mods.

Freja

  • Mounted a problem the place Freja’s Lille Faelde energy would max out weapon unfold after utilizing the take intention potential

Junker Queen

  • Mounted a problem the place mods failed to use to Junker Queen’s melee injury.

Juno

  • Mounted a problem the place Juno’s Orbital energy failed to use a gradual impact to enemies.

Kiriko

  • Mounted a problem with Kiriko’s Self Care energy, it has been re-enabled.
  • Mounted a problem the place Kiriko’s Donut Supply energy didn’t scale with elevated potential powers.

Mei

  • Mounted a problem that prevented Mei’s Snowball Flight from being counted as a capability energy when mixed with mods using potential energy.

Moira

  • Mounted a problem the place Moria’s Voidhoppers energy would take away her healer imaginative and prescient on allies.

Reaper

  • Mounted a problem the place Reaper’s Crimson Cloak mod solely used base well being in calculations.

Zarya

  • Mounted a problem the place Zarya’s Volskaya Vortex energy didn’t generate final cost from the slowing vortex.

Thus concludes the Overwatch 2 Season 17 patch notes. The brand new seasonal replace has added tons of content material for the title, and gamers are sure to have a blast exploring all of its choices.


Try the next Overwatch 2 articles from Sportskeeda:

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Concerning the writer
” data-lazy=”https://keedag.sportskeeda.com/user-pic/836933-1714557821-200.jpg?w=200″
alt=”Manish Das” peak=”72″ width=”72″>

Manish is a Name of Obligation author and content material specialist at Sportskeeda, at the moment in his remaining 12 months as a BCA pupil. With a wealth of perception to supply into Name of Obligation and the first-person shooter style, Manish has yielded 350+ tales and garnered near 1,000,000 reads in lower than two years. His tryst with gaming started ever since he tried out Highway Rash in his childhood.

He actively follows developer blogs and official bulletins, which permits him to report official information. He additionally engages with the neighborhood on social media to remain up to date concerning the prevailing sentiments. To create complete guides and walkthroughs, Manish turns to probably the most dependable supply — his private gameplay experiences.

Manish has helped set up esports occasions in Kolkata, which laid the inspiration for his foray into online game journalism. He appears as much as two-time TI winner Ana and Name of Obligation streamer IceManIssac. He prefers multiplayer titles, however retains just a few single-player video games available. He harbors a burgeoning love for RPGs — a style he would additionally suggest to a gaming skeptic.

Manish would like to dive into Skyrim (from The Elder Scrolls franchise) and discover it first-hand if given the possibility, as he’s besotted with the sport’s fight mechanics, arcane spells, and compelling storyline. In his free time, Manish is a voracious reader.

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