Fist of the Heavens is one other one in every of Diablo 4’s nice Paladin builds, but it surely takes a bit of labor to essentially get going. You may need points with sources at first, however finally, that may fade away. It’s not a flawless construct, although, as a result of not everyone seems to be a fan of juggling Arbiter kind, and it’s not fairly as nice in opposition to single-target encounters. It’s unbelievable at decimating teams of enemies although.
It’s just like Judgment Paladin builds, in that they each use Spear of the Heavens, however we need to use the Fist of the Heavens expertise, as an alternative of Pronouncement of Heaven. Whereas personally I favor Zealadin, I acknowledge the ability and velocity that Fist of the Heavens Paladins supply in Diablo 4 Season 11.
How does the Fist of the Heavens Paladin construct work in Remaining Fantasy XIV?
Fist of the Heavens Paladin goes to a minimum of thematically look just like D2’s Fist of the Heavens means, although it does a lot extra harm in Diablo 4. This can be a construct that mixes the ability of the Fist of the Heavens Expertise with the Argent Veil Distinctive, and simply sprint by way of enemies, raining down holy destruction on something with a pulse.

Because you’re utilizing Fist of the Heavens, Spear of the Heavens is now a Core Talent, and so while you Evade in Arbiter Type, you mechanically proc it, due to Argent Veil.
Nonetheless, it does additionally require you to make use of Arbiter Type as your major supply of harm. You utilize Evade to set off automated Fist of the Heavens casts, in spite of everything. I don’t advocate this construct earlier than you’ve gotten an Argent Veil, although. It simply feels tedious to Assault, Assault, Evade (with Cem+Lum Runes), or utilizing a Primary assault to get some Religion again.
Ideally suited Rotation
- Activate Arbiter of Justice
- Use Evade to set off Fist of the Heavens
- Use Rally as wanted (Religion/Motion Pace)
- Use Auras off cooldown
You want the next skills in your hotbar
- Spear of the Heavens
- Defiance Aura
- Holy Gentle Aura
- Falling Star
- Rally
- Fanaticism Aura
Ideally suited abilities and Oath for a Fist of the Heavens Paladin in Diablo 4
This can be a fairly customary Paladin loadout for the Fist of the Heavens construct in Diablo 4. Heavy on the passives, and lightweight on precise talent factors, the one talent that we put multiple level into is Fist of the Heavens. This enables us for extra bonuses we don’t actually must work for.
The Oath of selection as a Fist of the Heavens Paladin in Diablo 4 is the Disciple Oath. This provides us additional entry to the Arbiter Type, by way of Falling Star, and Wing Strikes achieve Disciple Talent advantages. As well as, Disciple Expertise deal extra harm whereas in Arbiter Type, which isn’t fairly as obligatory.
Who’s the very best Mercenary for a Fist of the Heavens Paladin in Diablo 4?
Like many of the Paladin builds, we’re going to make use of the Varyana + Aldkin group for Mercenaries. Having the additional assault velocity and fight advantages from Varyana is way extra helpful than Raheir can be for many lessons. We’re already fairly tanky.
Varyana’s picks
- Cleave
- Recklessness
- Whirlwind
- Style of Flesh
Aldkin’s choose
- Discipline of Languish + Any fight talent
Ideally suited gear, Legendary Facets, and Tempers
Whereas this construct goes to characteristic fairly just a few Uniques, solely Argent Veil is required. Nonetheless, Griswold’s Opus, Godslayer Crown, and Cathedral’s Music all profit the construct as effectively. I’d say Cathedral’s Music might be a smooth requirement, due to the bonus ranks to Spear of the Heavens, and bonus Spear of the Heavens harm.
If you begin pushing for Mythics, think about Ring of Starless Skies, Inheritor of Perdition, and Shroud of False Demise. These will empower you with extra passive bonuses, extra ranks to Core Expertise (which in flip advantages your harm).
There are many Rune Combos to select from, however I centered on Tam+Gar (Forged a non-Channeled Core Talent to achieve 2.5% Essential Strike Probability), since we just about spam Fist of the Heavens. The opposite choose is Igni+Mot (Shops Providing Each 0.3 seconds, Casting a Non-Primary Talent beneficial properties the saved Providing for a Rogue’s Darkish Shroud Talent).
Full Paragon Boards for Fist of the Heavens Paladin in Diablo 4
Under is the Paragon Board for a Fist of the Heavens Paladin in Diablo 4 Season 11. This can be a board that assumes the glyphs are Stage 45, so it does require a little bit of grinding in The Pit. Nonetheless, on this season, you can also make it a bit of simpler with Divine Presents. It’s additionally a well-liked exercise on the Social gathering Finder, so that you shouldn’t have hassle stepping into teams.


- Beginning Board (Judicator Glyph)
- North to Citadel (Canny Glyph): Two Rotations
- West to Relentless (Spirit Glyph): Two Rotations
- South to Preacher (Hound Glyph): Two Rotations
- West to Defend Bearer (Exploit Glyph): Three Rotations
Take a look at our different Diablo 4 guides and options
Edited by Jason Parker